Henrik Münther, MediaMobsters
Gangland is a recently released PC game in the mafia genre. It is played in
RTS style, ie. with a free top-down view rendering a 3D city seen from roof top
height. In this presentation we look into the rendering of the city enviroment
itself using a tile based approach and the pros and cons of this approach as opposed to a
more general terrain engine. Topics include the map building process, the
rendering itself and how the structure interacts with the rest of the game.
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